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THE BEGINNING
The
pre-order box grew to bug me. While at first glance it had looked great,
looking back, I couldn’t help but cringe at the hell-knight they had put on
the cover; it was loaded with giant, three-foot polygons all over the place,
covered with a low-res skin that was brutally stretched in places.
Altogether, not the best picture to represent all that is Doom. When I
finally got my hands on the finished game, I was pleased to see that they
had put up a better picture of the gargantuan monster that had become the
Doom postermonster (lame, I know, but bear with me). This was, of course,
with some post-editing, but it really does look that good in-game when it’s
moving about and roaring. Great as the box is, the contents are just as
nice, with an atmospheric manual, and a cool little piece of paper with a
warning that Doom 3 might be too scary for some, a nice touch, I thought.
But what made me really happy was the fact that the game didn’t come in CD
sleeves, which are the third worst computer-related invention ever (with web
spam and AOL taking first and second place).
The game treats you
to a few old screenshots while installing, all before allowing you to dive
into one of the most immersive games ever made.
Many
people have whined about Doom 3’s story. “Oh no, scientists open portal and
demons come out, how lame.” I hate to break it to these people that, if
you’re going to make a shooter game (which, by definition, is a game where
you go around shooting stuff), you have to have something threatening you or
humanity, and it just so happens in this case that it’s the very forces of
hell we’re talking about. You need some excuse to shoot stuff. Thankfully,
it’s not aliens, which is a really overrun concept. The only hell-based
shooter other than Doom that I can think of is Painkiller. The story is no
mind-warping, alternate-reality-based plot that gives you headaches, but it
does get interesting later on in the game, certainly above what it seems for
a while at the beginning, so hang in there. Don’t get your hopes too high in
that area, though.
Doom 3 has got to
have the most refined, awesome, and thought-out intro to a game I have ever
played. It does resemble Half-Life in many aspects, but it is even more
fine-tuned (the folks at id did this part of the game last because they
wanted to be familiar with the tools, since they considered it the most
important part of the game), with an amazing graphics engine to boot. As you
wander around the Union Aerospace Corporation (UAC) Mars facility, you too
will feel that this game is supremely tangible. No longer do game developers
have to work their way around design elements: anything is possible. As you
wander around, you overhear conversations, and can’t help but notice a
certain suspicious-looking character named Malcolm Betruger, who happens to
look a lot like Hannibal Lecter (another reason to watch out for this guy).
From there, and some of the
encounters that follow, it becomes evident that this game is on a whole new
level, a new plane of technology. This was the first game where, as I was
wandering about and wandered into an area where two marines were lounging
and having a drink, I felt as if I wasn’t looking at NPCs, but rather, real
people. Like actors in a movie. They feel real. Off to one side, a TV is
working, under which is a bartender. Off to another side is an arcade game,
which you will just have to see for yourself. I’d recommend walking around
and talking to as many people as you can, it really helps build up the
uneasy and mysterious edgy feeling that is running amok across the entire
Mars facility. Everything feels believable, something which is in large part
due to the amazing voice acting.

Something's wrong...
I felt as if I wasn’t looking at
NPCs, but rather, real people. Like actors in a
movie.
Yes, Doom 3 is the
first game that didn’t make me cringe at horrible lines or horrible
execution of lines. Many good games suffered from this viral disease,
from Halo (with its infamous ‘I’m a cowardly fool!’, among others) to Far
Cry (don’t even get me started on this one…). I actually enjoyed listen to
people talk. Lip-sync isn’t as good as it could be, something that surprised
me knowing that Fred Nilsson, who did this kind of stuff for Shrek, is
responsible for these animations. Stand a fair distance back, however, and
it all comes out good. You can walk around for quite a while and talk with a
lot of people, which you might as well do, because you’ll be reprimanded by
the Sergeant anyway. But this is a Doom game, so as the story unfolds, the
urge to walk around and blow stuff up, and all around just kick ass, grows
strong. The game teases you a little. Soon enough, you’re sent on a simple
mission.
And that is when shit
and fan collide.
Introduction
Graphics
The beginning
Hell invades!
Multiplayer
Mishaps that you shoot
Mishaps that you shoot (cont)
Odd, ends and a verdict
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