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News for Tue, 18 Oct 2005 15:17:05 +0000
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FilmForce IGN have whizzed up their new 2-page review of the DOOM movie (plus a whole new slew of post-production images!), treating it with a decent 3/5 star overall score. Here's a good snippet:
"The most divisive part of the film—meaning you'll love it or hate it—is likely to be the first-person shooter sequence that is near the end of the film. In it, Karl Urban's character The Reaper (yes, his last name is Grimm) grabs a gun and the position of the camera shifts to his view. Of course, this is a tribute to the revolution that the game caused: Doom was the game that popularized the perspective that has spawned a widely-copied genre of games. But how does it work in the film? It is easily the coolest and most invigorating sequence Doom has to offer. FPS fans will revel in the knowing nods to the genre. At various points, The Reaper shoots a beast at close range, uses an explosive canister to fry one of the monsters, shoots a weapon out of an enemy's hands, and gets knocked to the ground." If you're hungry for more, head on over to the whole review and give it a read.
10/20/2005 UPDATE: Gamespy have also whipped up their own impressions of the DOOM movie, audaciously proclaiming that: "it isn't bad"!:
"For its part, "DOOM" tries to stay true to its videogame roots. Fans of the series will recognize the names of Carmack and Willits, two scientists also on Mars. The creatures menacing the station were obviously inspired by the designs from DOOM 3, and are brought to life through an effective mix of costume design and CGI. The settings (almost completely indoors) have the same claustrophobic look and feel as the games. And then there's a lengthy sequence shot from a first-person perspective, meant to emulate the look of the game; it doesn't completely succeed, but gets points for trying and drew cheers from the audience several times."
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