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News for Mon, 04 Jul 2005 15:05:04 +0000

New DOOM movie images/info

by Wester | Permalink

First4Figures, a toy company, has posted up their announcement of them manufacturing DOOM toys for the DOOM movie, while at the same time featuring new images of the movie. Check it out.

Also, as seen over at GameCloud, at the San Diego Comic Con on Sunday, the 17th of this month, they'll have a panel up totally regarding the DOOM movie.


News for Fri, 17 Jun 2005 15:13:35 +0000

New Todd Hollenshead G4 Tech TV DOOM movie interview

by Wester | Permalink

G4 Tech TV had the chance to sit down with Todd Hollenshead, CEO of id Software and have a few words with him regarding the production status of the DOOM movie, etc.
"When will it be released?

The movie was originally scheduled for August, but got pushed back to October. They wanted to spend some more time working on the special effects.

It's got to be kind of trippy to see a game that you worked on, that was in your head, come to life on screen. To be able to walk on a real set taken from your idea must have blown your mind.

It was pretty wild the first time I was on the set because you can tell that the set designer spent a significant amount of time studying the game in the way Doom 3 was architected. It just oozed Doom. It was a wild thing to go in and see what you had only seen on a computer monitor, as a far away thing you couldn’t reach out and touch the surface of the halls or anything, and then you go and stand in the middle of it and are surrounded by it is almost surreal. At first I was speechless, like, 'This is friggin cool!'


Did you give the special effects guys and costume designers any instructions?

We just told them, 'We'd like you to take our creatures and make them appropriate for the movie.” And the special effects guys said, 'We don’t wanna mess with perfection on these things, we just wanted to build it out so it was as true to what we saw in the game.' They felt they were starting with such a great art source for the character suits, so they just made them come to life.

The costumes are straight out of the game. I was like, 'Wow, this is really amazing.' Even though I've played the game a million times, you can't reach out and feel the slime dripping out of the Hell Knight as he roars at you. But I did!'"


News for Thu, 02 Jun 2005 14:28:31 +0000

New Dark Horizons DOOM movie preview

by Wester | Permalink

The dudes over at Dark Horizons had gotten the chance to visit the set of the DOOM movie to record a new preview of the DOOM movie, which was posted up on their website. Here's a slice:
"The tone: There's nothing soft or watered-down about "Doom." In their own words, the makers of the film are going for a "Hard R." Excellent news for Doomers.

2. The set: Every set, every corridor, every weapon looks faithful to the game. The set is a maze of dark corridors, steel-dungeony-looking hallways that should be scary as hell. The arsenal of weapons includes several nods to the game, including, of course, the BFG.

3. The effects: Bartkowiak is using real models when possible, minimizing the employment of green screens. For instance, the monsters have real monster costumes--dark and creepy. The "Baron," in particular, looks like an "Aliens"-worthy creature. Much more on him later.

4. The story: The script is loosely based on the "Doom 3" videogame. Sometime in the future, John Grimm (Karl Oben), Sarge (The Rock), and a military -esque crew receive a distress call from a science lab on the remote planet Olduvai. (No, that's not a cologne.) They teleport to Olduvai. Once on Oldvuai, they're thrown into a maelstrom of dimly-lit hallways, monsters, and bloodshed. The setup might differ slightly from the game, but it's the same meat and potatoes.

5. The location: Don't worry. No part of "Doom" takes place in Prague. The sets are all indoors--as befits the brooding game--and have nothing to do with the Czech Republic."

For the rest of the details give the whole page a read.


News for Tue, 24 May 2005 23:42:24 +0000

New DOOM 3 v1.3 patch

by Wester | Permalink

The long awaited and promised DOOM 3 v1.3 patch update has finally been released by id Software themselves (of course!), which you can find available for download over at the official DOOM website itself. Here's the change log:
PunkBuster(TM) support has been added.
EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R).
To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card.
Server provides .pk4 file download URLs (http/ftp), client has internal download.
New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in.
.pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code.
Fixed ragdoll bounciness.
Fixed how Doom 3 detects LAN client vs. Internet clients.
LZW compression of render demos.
Fixed command line parameter passing.
Added a Quake III-style graph of the connection quality for network clients. It can be toggled with the console command net_clientLagOMeter 1 or 0.
Saved Games from previous versions of the Russian version of Doom 3 cannot be loaded after installing the 1.3 patch.

Also, for those DOOM 3 Linux version build players, you can download the specific DOOM 3 v1.3 Linux OS patch build update here.


News for Sun, 22 May 2005 01:10:06 +0000

Gamespot's DOOM RPG cell phone E3 2005 hands-on impressions

by Wester | Permalink

Over at E3 2005, Gamespot has given the newly announced DOOM RPG for the mobile cell phone a spin, unloading the details in their hands-on impressions. Here's a quote from them:
"We played the opening tutorial level of the game, along with the "Reactor," a level set much later in this primarily linear RPG. Toward the endgame, enemies cooperate to a much greater extent. For example, the apollyon will resurrect fallen zombies, which continually attack you in tandem. As you slay these enemies, you'll level up, increasing the effectiveness of your attacks against lower-level creatures."

Head on over to the whole impressons article for a decent read and the rest of the elaboration.


News for Thu, 19 May 2005 15:10:40 +0000

DOOM RPG arrives on the Cell phone

by Wester | Permalink

Source: JAMDAT

Press release:
LOS ANGELES - (May 17, 2005) - Global wireless entertainment publisher JAMDAT Mobile Inc. (NASDAQ: JMDT) announced today that it has acquired the exclusive, worldwide distribution rights to a newly developed wireless version of DOOM® as part of a multiyear license agreement with id Software. JAMDAT will publish DOOM RPG for mobile phones in conjunction with the release of the upcoming DOOM motion picture in territories around the world. Under the terms of the agreement, JAMDAT will also publish a second id Software game for wireless.

DOOM RPG has been created by id Software specifically for mobile phones, and is based on the popular first person shooter game originally launched in 1994. DOOM and its sequels are among the most popular PC games ever, with millions of copies sold. DOOM RPG preserves the look, feel and excitement of the original DOOM game, while integrating a tactical, turn-based combat system for easy to learn one-handed gaming.

"DOOM is a legendary gaming franchise. By designing a new version of this classic specifically for mobile phones, John Carmack and the team at id Software have established a new and exciting milestone for mobile gaming," said Mitch Lasky, Chairman and CEO of JAMDAT Mobile Inc. "We are thrilled to work with the brilliant team at id to be the first to bring this amazing title to mobile gamers everywhere."

"With the blockbuster success of DOOM 3 for the PC and Xbox, as well as the anticipation for the upcoming movie, we have been eager to create a DOOM game that is designed and tailored specifically for today's mobile phones," said Todd Hollenshead, CEO, id Software. "By tapping the expertise and extensive publishing and distribution resources of mobile industry leader JAMDAT, we're able to bring this fun and addictive new DOOM RPG experience to mobile game fans around the world."

Developed by id Software in coordination with Fountainhead Entertainment, DOOM RPG is a brand new take on one of the world's most popular gaming franchises. Crafted specifically for mobile phones, DOOM RPG delivers players to a secretive Martian research facility to solve the mystery of a massive demonic invasion. Utilize classic DOOM weapons, intuitive one-handed controls, and turn-based gameplay to battle hordes of invading demons including favorites like the Pinky Demon and Imp. DOOM RPG will captivate die-hard fans looking for a little bit of Hell on the go while introducing a whole new generation to the classic that started the first-person gaming revolution.

Game availability depends on individual phone model and wireless carrier. For specific information, JAMDAT's Game Finder is available at www.jamdat.com.

About JAMDAT Mobile
JAMDAT Mobile Inc. (NASDAQ: JMDT) is a global publisher of wireless entertainment applications, including games, ring tones, images and other content. JAMDAT's application portfolio is based on original and licensed intellectual properties and includes JAMDAT Bowling, Tetris®, Lemonade Tycoon(TM), Downtown Texas Hold 'Em, Bejeweled, The Lord of the Rings®, Tony Hawk's® Underground and Scrabble®. JAMDAT distributes its applications through wireless carriers, including Boost Mobile, Cingular Wireless, 02 (UK), Nextel, NTT DoCoMo, Orange, Sprint, Telefonica Moviles, T-Mobile, Verizon Wireless, Virgin Mobile, Vivo and Vodafone. For more information, please visit www.jamdat.com.

Safe Harbor Statement - JAMDAT Mobile Inc.
This press release may include forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including statements related to anticipated revenues, expenses, earnings, operating cash flows, the outlook for JAMDAT's markets and the demand for its products. Factors that could cause JAMDAT's actual results to differ materially from these forward-looking statements include its ability to integrate the acquisition of Blue Lava Wireless, anticipated growth in the handset market, its ability to effectively market and sell products in diverse market segments, its reliance on a limited number of products and third-party vendors and distributors, its ability to expand studio operations, increases in fulfillment costs, disruptions to information technology systems, unpredictable events and circumstances relating to international suppliers, increased competition, government regulatory action and general economic conditions. Please refer to JAMDAT's reports and filings with the Securities and Exchange Commission for a further discussion of these risks and uncertainties. Readers are cautioned not to place undue reliance on forward-looking statements, which speak only as of the date they are made. JAMDAT undertakes no obligation to update publicly any forward-looking statements to reflect new information, events or circumstances after the date they were made or to reflect the occurrence of unanticipated events.

About id Software
id -- Freud's primal part of the human psyche and one of the hottest game shops on Earth -- has been rocking the gaming world from Mesquite, Texas since 1991. As a renowned leader in the industry, id Software forged such frenetic titles as Wolfenstein 3D(R), DOOM(R), DOOM II(R), QUAKE(R) QUAKE II(R), QUAKE III Arena(R), and Return to Castle Wolfenstein(R). With intense graphics and mind-blowing action, id's games have helped redefine the modern video game, continually setting industry standards for technology and gameplay. And, in keeping with tradition, id Software has amplified the world of adrenaline pumping 3-D gaming with the release of their latest action title, DOOM 3(R). id Software's advanced DOOM 3 engine is leading the next revolution in 3-D interactive games. Check out more about id Software at www.idsoftware.com.


News for Sat, 14 May 2005 17:05:26 +0000

New GameShark RoE review

by Wester | Permalink

Yeah, you're reading this, the DOOM 3: Resurrection of Evil Expansion Pack reviews are still coming along here and there...

GameShark - 3.5/5.0

"That’s the storyline, but what direct gameplay changes / improvements does the expansion bring to the table? New levels and general content are always nice, but is there anything else the game adds to make the experience more interesting? Indeed there is, although not to a huge enough degree to separate RoE from its non-expansion cousin in any significant way. All of the old weapons make a comeback (with the exception of the chainsaw, which I was unable to locate), but there are also two new major toys: a double-barreled shotgun (GLEE), and a crude knock-off of Half-Life 2’s manipulator tool called the “Grabber” – except that this thing feels really clumsy to use at times and can only hold objects for a couple of seconds before running out of power and dropping it. Still, being able to lob enemy projectiles back at them is quite an amusing trick, and immensely satisfying when squaring off against those pesky Hell Knights or Imps. Going back to the subject of the super-shotgun for a moment though, the expansion is actually incredibly gratuitous in how ammunition (shells, specifically) is handed out to the player, and I actually never really had a moment beyond the initial parts of the game where I ran low on shells – or most other types of ammo, for that matter."


News for Tue, 03 May 2005 23:55:35 +0000

Universal Studios release new photos of the DOOM movie

by Wester | Permalink

Universal have just recently released a few new image stills from the DOOM movie, and Gamespy have the 'goods' covered in an article of theirs. Check them out.


News for Tue, 03 May 2005 15:33:46 +0000

Ed Lima shares her DOOM 3 music and sound design experience

by Wester | Permalink

Music4Games have thrown together an article interview with Ed Lima (composer and sound designer) of id Software, regarding his experience in developing DOOM 3's music and sound effects.
"The Gear I worked on music and sound design for id Software during the last year and a half of the game's development. During the first few months, I experimented with defining this new antimusic we were set on using. Doom³'s score would feature no traditional instruments except for a bit of piano and choir. Otherwise the entire score is purely electronic in nature. My sounds were built from various sources, including the FS1R and CS6X from Yamaha, Korg's M1, WaveStation and X5DR synths, an Emu Audity 2000 and an Alesis DMPro on the hardware side. In software, sources included countless sample libraries running on two GigaStudio machines, Native Instruments' Reaktor, Absynth, and Vokator, Atmosphere from Spectrasonics, and many custom recorded and designed sounds. Everything was recorded into Cakewalk SONAR in real time one part at a time, with no sequencing. Occasionally an ambient bed would first be assembled in Sony Acid. The resulting looping sections would then be imported into SONAR for beautification. Mixes were exported from SONAR to Sony Sound Forge for mastering, downsampling to 22 kHz, and conversion to Ogg Vorbis format."


News for Sun, 01 May 2005 16:06:24 +0000

Yet another DOOM 3 Xbox review

by Wester | Permalink

GameInfoWire - 8.5/10.0
"Technically, 'Doom 3' is outstanding. The Dolby Digital 5.1 surround sound can give you an edge—if you have the right setup at home. It’s easier to spot monsters sneaking up from behind if you can actually hear them behind you. Visually the game is stunning—these are the best character models you’ve ever seen. The monsters all look terrific, but even human skin—possibly the most difficult thing for computers to get right—looks pretty damn good. "Doom 3" also makes use of the some of the best lighting effects you've ever seen. Every level is filled with regions of dark and shadow that you can only penetrate with your flashlight. Danger lurks in those shadows, which makes it all the more tense since you can't hold up your flashlight and your gun at the same time. All in all, it's a lot like walking through a haunted house. Anyone who's afraid of the dark probably shouldn't play this game—and you certainly shouldn't try to play it at night, with the lights in your room turned off. But then again, maybe you should; if you've spent your life fearing monsters that lurk in the dark, this is a game that gives you a chance to fight back."


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