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News for Wed, 22 Oct 2003 22:19:54 +0000
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IGN had a little bit to report on this, following what Todd Hollenshed announced at a recent nVidia Editors' Day. This from John Carmack:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
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Even older items.
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