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News for Fri, 15 Aug 2003 18:07:29 +0000
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More QuakeCon bits and bobs:
Another multiplayer preview this one from IGN:
"You'll find it's much harder to hit your enemies in this game than in the previous ones. No longer does a single hit box surround your opponents. Now all hits have to be scored on the actual polygons of the character models. Todd explains that this is a natural evolution for action games given the increasing skill of players. As they get better, targets have to get smaller to compensate. While fighting you'll find that bullets can pass in between a character's legs or the space between their torso and arms without damaging them. You'll need to be much more accurate now with each of your shots. Still, it's not too hard to score kills, particularly if you're playing against a bunch of journalists operating on two hours of sleep and a three-whiskey breakfast. (To be fair, I came in second and third in most matches, but then I skipped breakfast altogether so...)." The QuakeCon schedule has been updated, id will be doing their key note event later today, hopefully this will involve lots of new info on DOOM 3.
Last up (for now) HomeLan Fed have also got some pictures up of what's been going on at QuakeCon, some interesting cases!
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Even older items.
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