|
News for Sun, 19 Sep 2004 22:51:07 +0000
|
|
|
|
id Software have finally released the DOOM 3 demo. It weighs in at 461MB and includes three levels from Mars City. Download it from Fileshack or from our server.
|
|
|
|
|
News for Wed, 15 Sep 2004 21:15:50 +0000
|
|
|
|
Coming Soon! have a short article up discussing how Dwayne "The Rock" and Karl Urban (The Lord of the Rings, The Bourne Supremacy, The Chronicles of Riddick) will both be staring in the new DOOM movie. Here's a snippet:
"When dealing with alien demons, Grimm is forced to cross paths with the organization responsible for his parents' deaths. In the game, the story is set at a Mars space station, where an aerospace conglom is conducting secret experiments when something unleashes a demonic force that threatens to overtake the facility." For the rest of the details make sure to give the full article a read as it's not a bad one.
|
|
|
|
|
News for Sun, 12 Sep 2004 08:41:08 +0000
|
|
|
|
Yeah, they are STILL coming along!
This is actually the first review of DOOM 3 on the net to achieve a perfect 10 score.
Barry's Rigs - 10/10
"Aside from your weapons and your wits, one of the most important assets in DOOM3 is your PDA (Personal Data Assistant), which stores vital information that you’ll need to get through the game. You can review your current objectives and read a brief summary of any weapons you are carrying, and pick up someone else’s PDA and download its information into yours—E-Mail, video discs (which you can also find lying around), audio logs, access codes to secured storage lockers containing Med Kits, armor, ammo and occasionally weapons. Most important, you can update your security clearance to unlock doors to previously inaccessible areas of the base.
The E-Mails and audio logs fill you in on the events that led up to the present catastrophe before your arrival on Mars, and does a nice job of fleshing out DOOM3’s storyline. The video discs are mostly slick UAC "infomercials," although you may occasionally run across that may prove useful."
|
|
|
|
|
News for Sat, 11 Sep 2004 05:10:28 +0000
|
|
|
|
Yahoo! News have an article up about how Universal Pictures have replaced their original Enda McCallion director for the DOOM Movie with Andrzej Bartkowiak. Here's a slice:
"Change in directors will have no effect on the film's production schedule, with principal photography skedded for a mid-October start.
A former cinematographer on pics like "Lethal Weapon 4" and "Thirteen Days," Bartkowiak's recent helming credits include "Exit Wounds" and "Romeo Must Die"
|
|
|
|
|
News for Fri, 10 Sep 2004 05:11:50 +0000
|
|
|
|
CNN/Money have an article up in its collumn about the current situation with John Carmack's (Lead programmer / founder of id Software) family, video game engine coding, and Armidillo space engine project -- also revealing that Carmack's days of coding renderers and working on games aren't too far from over. Here's a quick slice:
"Chief among those things are building orbital rocket ships and working on id's next game. Lately, though, he's found his interest in rocket ships surpassing his interest in coding video games. He's definitely on board for one more title, but Carmack's future as a video game programmer is growing increasingly hazy.
"I wouldn't hazard to look too far ahead," he said. "I'm definitely going to see through this round of rendering work. I wouldn't make any promises beyond that." I highly recommend checking out the full article as it's a very good read [IMO].
|
|
|
|
|
News for Thu, 09 Sep 2004 20:31:23 +0000
|
|
|
|
Yeah, better late than never though!
Futurelooks - 9.0
"The other cool thing was the PDA. All FPS games have little clues and such that you can access; locker codes, door codes, access points, useless bits of information that are just plain entertaining for a while and then turn to just plain annoying. DoomIII was no exception. The PDA is your best friend at times. Often you would come across a dead or dying NPC and his PDA would be lying there for you to download the info off of. There were audio logs the NPC¿s had made and security access codes and e-mails from other NPC¿s. I quite liked the way these were done; the emails often included spam and useless (to the game anyways) letters from home, but often they had little nuggets of information buried in there."
|
|
|
|
|
News for Wed, 08 Sep 2004 20:24:36 +0000
|
|
|
|
The DOOM 3 beta patch is now available. We're not actually hosting it because it is only a beta and id have stated they do not want it to be installed amoung their entire customer base, but it can be downloaded from fileshack.
As it is a beta it comes completely unsupported, it is not a finished product and may contain problems that could completely waste your system. You have been warned.
For a full list of updates check the full story.
The final build of this patch (1.05) should be released in the next few days.
The SDK is ready to go and will be released when this patch is final, as will the Linux dedicated server.
|
|
|
|
|
News for Wed, 08 Sep 2004 09:05:39 +0000
|
|
|
|
The dudes over at XGR Radio had some words with Chris Vrenna (AKA Tweaker); main theme composer/sound designer of id Software regarding the annual QuakeCon 2004 event, his works with DOOM 3 and some of his upcoming albulms. The interview itself is only available as an audio file, and is encoded in 128KBPS MP3 format, weighs at 16.1MB and is about 17 minutes long.
If you'd like, you can also stream download the interview from this site by clicking here*.
*Please note that bandwith is provided by DOOMED³ so please do not link to these files directly.
|
|
|
|
|
News for Wed, 08 Sep 2004 05:14:58 +0000
News for Tue, 07 Sep 2004 19:59:35 +0000
|
|
|
|
The peeps over at Gamer Glub Central have up their review of DOOM 3, scoring it 8.5 overall.
"Environments are stunningly created as well, with blood soaked hallways, demonic symbols, and even the occasional scientist murder scene as you walk down an office corridor. Bosses are huge, viscous, and stacked with eye-popping goodness. The environments offer little interactivity however. You can knock over certain boxes and use certain control panels, but you can't damage most objects you come across, nor manipulate them in any way. Kind of disappointing, I was looking forward to blowing up more stuff and breaking some glass!"
|
|
|
|
|
News for Mon, 06 Sep 2004 21:31:04 +0000
|
|
|
|
NewTek Europe have scored an interview with Seneca Menard, one of the few modelers of id Software regarding his past three year works of DOOM 3. Here's a snip:
"What have you built for Doom3 in LightWave?
I've built some of everything in the game, whether it be a monster, a wall texture, a model, etc. I was mostly responsible for texture sets and map object models; whether they be metal wall panels, floor panels, lights, engines, machinery, hoses, pipes, guns, soda cans, water fountains, rock walls, hell-flesh, etc.
With Doom, everything in the entire game has had to be modelled because we're using the new technology where everything is rendered from a high polygon mesh and then applied as bump-mapping onto a low poly surface, so we've got an enormous pile of very high poly meshes for this game."
|
|
|
|
|
News for Sun, 05 Sep 2004 05:14:58 +0000
|
|
|
|
The folks over at Last Man Standing Mod are almost ready to release a new singleplayer map that can give you a taste of what the multiplayer mod will have to offer in the future.
To get a feel for what the mod plans to do have a look at a snippet from the about page of Last Man Standing : "The goal of last man standing is to utilize the most intriguing elements of the Doom 3 single-player campaign and incorporate them into a simple, fresh, and fun coop multiplayer experience. The basic goal of every map is to kill as many monsters as you can, and remain the last marine standing at the end of a match. Score will be calculated based on kills and time survived. Marines can also partner up to increase their chances of survival." This mod looks very interesting so head on over to their site and show your support by joining the forums!
"The monsters keep coming, and the bullets keep flying. Let the terror begin..."
|
|
|
|
|
News for Sat, 04 Sep 2004 06:59:39 +0000
News for Thu, 02 Sep 2004 02:48:40 +0000
News for Mon, 30 Aug 2004 22:53:01 +0000
|
|
|
|
The Tech Report have a report up comparing Radeon X800(with Catalyst 4.8/4.9 beta comparisions) and GeForce 6800 series(with current ForceWare 61.77 drivers) graphics cards in a series of image quality and benchmarking performance tests, which unveils some interesting optimizations in ATi's current drivers. It's certainly a worthy tech article, so make sure to check it out.
|
|
|
|
|
News for Mon, 30 Aug 2004 04:36:28 +0000
|
|
|
|
For those looking for the competitive edge or a brief technical explanation, D3P Modding - RocketJumping might be something of interest.
|
|
|
|
|
News for Mon, 30 Aug 2004 01:55:57 +0000
|
|
|
|
All of you competitve players and clans out there will be glad to know that the popular Online Gaming League has recently opened its ladders to Doom 3. Currently, 1 V 1 Deathmatch and 2 v 2 Team Deathmatch are up and running. Let the bodies hit the floor, gentlemen.
|
|
|
|
|
News for Sun, 29 Aug 2004 00:54:05 +0000
|
|
|
|
GamerFeed had an interview with Todd Hollenshead of id Software regarding the DOOM movie's current status and etc, here's a quick slice:
"GD: Since Doom 3 is a retelling of the original, will the script focus more on the update than the original?
TH: We didn't tie the script to the specific story in the game. There are lots of similarities, but there are many things that are different in a way that's not inconsistent with what we've done in the games. I believe that fans will find the story in the movie fresh and exciting, but still very much DOOM." Make sure to head over to the full interview for the whole run-down on the current situation with the in-developement DOOM movie.
|
|
|
|
|
News for Fri, 27 Aug 2004 01:07:47 +0000
|
|
|
|
Over at X-bit labs, they have an article up for info on the best CPU for DOOM 3, putting the Athlon XP, Athlon 64 and most current Pentium 4 series line of CPUs to benchmark tests.
"Before showing you the results of our tests, let¿s first discuss the uses the developers of the game had put the CPU to. So, from the numerous interviews of John Carmack, id Software¿s Technical Director, at various Internet sites it seems that skinning and shadows are the CPU¿s main responsibility in Doom 3. That is, the CPU calculates the positions of the characters¿ ¿skins¿ as they move between certain key points. This approach helps to animate the characters as well as render their facial expressions.
Evidently, the realization of dynamic shadows is thus better implemented using the CPU resources, too. That¿s why Doom 3 requires an assiduous CPU to run smoothly, as besides skinning and shadow generation the CPU has to solve the traditional problems of any game like monsters¿ AI, the physics of the game scene and tangent space transformations, necessary for a correct depiction of the game events on the screen."
|
|
|
|
|
News for Thu, 26 Aug 2004 00:19:14 +0000
|
|
|
|
TeleFragged have thrown up their preview of Xbox DOOM 3, here's a snippet:
"The Xbox has 64MB of system memory, which is more than any of the other consoles, but that's abysmally low from a PC gaming standpoint. It's a wonder to me, then, that they managed to stuff so much of the original game into the system memory at once. Levels aren't broken into tiny little pieces, the textures still looked sufficient, and just about all of the layered sound atmosphere made it into the game." The preview really doesn't feature any new info, but it's still a worthwhile read, so make sure to check it out.
|
|
|
|
|
<< Previous 1 2 3 Next >>
Even older items.
|