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News for Fri, 13 Aug 2004 09:03:42 +0000
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HomeLAN Fed have a QuakeCon 2004 DOOM 3 Mod Seminar report up. The Mod Seminar was held with Robert Duffy(Lead Programmer), Jim Dose(Programmer), Fred Nilsson(Animator) and Robert Harris(Intern). Here's a sample from the full report:
"In addition to the level editor, other mod tools for Doom 3 include the sound editor, the script editor (all the AI in the game is handled by Doom 3's script code), the particle editor, the articulated figure editor (used to create ragdoll skeletons for the game's character models) and the GUI editor. Duffy said the editor was actually created by Raven Software for their work on Quake 4 but that the editor is a bit crashy due to id Software's own work on the GUI code (most of the GUI code is done by hand in Notepad, according to Duffy)." Make sure to head over to HomeLAN Fed's full article for the rest of the goodies.
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News for Fri, 13 Aug 2004 06:23:20 +0000
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The QuakeCon 2004 annual event is now underway!
Need I say more?
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News for Thu, 12 Aug 2004 08:08:31 +0000
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The dudes over at UpsetChaps have extended their DOOM 3 guide to become a full guide, featuring a full profile on armour, ammunition, cheats (SP), enemies, health, items, maps, powerups, weapons, walkthroughs and voice binds. The walkthroughs feature some snazzy, map overview perspectives as well. Make sure to check out the whole thing for the full run down on DOOM 3 tweaks and console commands as well and all that has been listed above etc.
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News for Wed, 11 Aug 2004 21:27:32 +0000
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Marc Settle the producer for BBC Radio 4's Broadcasting House programme wizzed me over an e-mail, I'll let it speak for itself:
We're looking to find someone in the 40-65 age bracket who regularly plays Doom - and is going to play Doom3! We want to explore with someone who is more the age of our listenership what you get out of computer games etc. Ideally you'd live in south-east England or London, so we can come to visit you in person, or you could go to one of the many BBC studios around the country. If this applies to you - or you know someone who it would apply to - I'd be grateful if you could drop me a line at marc.settle@bbc.co.uk. We want to do the item on Sunday 15th August, so the sooner the better!
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News for Wed, 11 Aug 2004 04:24:09 +0000
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At this year's QuakeCon, Tweaker(Chris Vrenna and Clint Walsh) will be performing the main DOOM 3 theme song! Here's a slice from the press release which can also be viewed at the full story:
"QuakeCon is a free convention held every year in the Dallas, TX area. Thousands of computer gamers from all over the world make the pilgrimage to play on a giant gaming network, see the latest cool technology, and compete in a world-class tournament. Though mostly volunteer run, QuakeCon is sponsored by id Software, makers of the immensely popular DOOM, QUAKE, and Wolfenstein series of games."
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News for Tue, 10 Aug 2004 23:05:37 +0000
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Over at Digital Elements, they have a low-end RADEON (E.G, RADEON 8500, 9000, 9200 etc) tweak guide for DOOM 3 regarding performance with benchmark results and what not. Here's a slice:
"First I want to go over settings enabled in the ATI drivers for OpenGL graphics settings. In the screen below you will see six sliders, we will only be messing with two in this part and the rest should be left as in the image. The Texture Preference & MipMap Detail Level affects the quality of the textures in your gaming ranging from High Performance, Performance, Quality, & High Quality. Having the sliders more to the right increases your image quality at the cost of your frame rate while moving them to the left increases your frame-rate at the cost of image quality." And over at Beyond3D, they have a new interview up with John Carmack of id Software on DOOM 3 regarding a technical stand point with many questions, here's a snoop:
"B3D: Okay, timedemo only tests graphics rendering and ignores AI and physics. Even with a high-end CPU system, I have found that timedemo is still very CPU-dependent. In demos with many monsters and/or large/complex monsters, I will have to assume this CPU-dependency in timedemos is a result of CPU skinning (since AI and physics are ignored in timedemo). Correct?
JC: CPU skinning, shadow generation, and tangent space reconstruction are the parts of Doom that take up significant time in timedemos, but there is a lot of driver overhead as well.
'r_skipRenderContext 1' will unbind the gl context, so all driver calls become null functions. You can have some timings activated, then enable this, then disable it so things draw again, and compare to see how much time is spent in the driver, assuming the scene is not hardware limited." |
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News for Mon, 09 Aug 2004 21:28:06 +0000
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HomeLAN Fed have surfaced up their review of DOOM 3, rating it a final score of 88 percent. Here's a snippet:
"The major difference between Doom 3 and the original is the pace. While the 1994 title was a fast paced shooting game with only a few dark places in the levels, Doom 3 moves along at a much slower pace for much of the time. This is due to having Doom 3¿s Mars location (and another one we won¿t reveal) be placed in almost total darkness. Your flashlight, used only occasionally in other first person shooter titles, is used almost all the time here, and the team at id Software has used that darkness to make the environments you have to go though as scary as they can make them. We were skeptical that Doom 3 would be able to make us jump out of our chair in fright but they did it."
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News for Sun, 08 Aug 2004 10:33:12 +0000
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Over at Digital Elements, up is a guide dedicated to covering DOOM 3 tweaks for performance improvements and benchmark results of other, older GPUS(GeForce 3, 4 Ti, Radeon 9000 series). Here's a slice from it:
"The FPS scale was done differently on these two tests becasue the maximum framerate of 640x480 was higher with No Shadows than with Shadows. One big note here is that my framerate always drops to 1 at the same spot for 2 seconds due to an nVidia bug. The average framerate is at times 10 FPS higher without shadows than with shadows. These next tests will test the difference in FPS based on the seta image_cacheMegs setting in the DoomConfig.cfg file located in the Doom3base folder."
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News for Sun, 08 Aug 2004 02:11:59 +0000
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Time for a new poll I think, up now is "What rating would you give DOOM 3?" this replaces the good old "Who wins?" poll which ended at:
The DOOM guy - 36% The Master Chief - 18% Gordon Freeman - 22% Godzilla - 7% Pikachu - 17%
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News for Sat, 07 Aug 2004 23:20:08 +0000
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Yup, Gamespy have finally posted up their DOOM 3 review, rating it a final score of 5 half out of 5 stars. Here's a snip from it:
"While the cutting-edge graphics are indeed impressive, it was the presentation of DOOM 3's world and story that I enjoyed the most and kept me hooked. Early in the game, you're issued a Personal Data Assistant (PDA) that can store emails, audio logs, security codes and other bits of data. As you find other PDAs strewn among all the dead bodies throughout the facility, you get a glimpse into the mindsets of the base's former inhabitants in the weeks leading up to your arrival. It's a game mechanic that's worked extremely well in games like TRON 2.0 and System Shock 2, and it works equally well here: some characters are panicked, some are mired in political struggles, and some are just Average Joes trying to do their job."
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News for Sat, 07 Aug 2004 22:30:07 +0000
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Bjorn3D have tied together a review of DOOM 3, scoring it an 8.5 out of 10.0. Here's a clipping:
"Doom fans will relish in the fact that all of they¿re old friends are back: weapons. From the chainsaw to the BFG, you will enjoy each of them for their destructive abilities. However, this is where I find myself having an issue with the game. The weapons are almost exactly the same as in Doom. There are no secondary fire modes that players come to expect in current shooters. Also, there are no optics on the more advanced weapons, even the ones that show them on the weapon model. There isn¿t even an accessory rail on any of the weapons, forcing you to use a hand-held flashlight. I thought this was supposed to be 2145, not 1945. Having 'de-powered' weapons does add to the sense of futility, though. That must be a 'design feature' that hopefully someone will modify soon. I also hope someone adds flares or light-sticks."
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News for Sat, 07 Aug 2004 01:39:25 +0000
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Over at HomeLAN Fed, they had an interview with Marty Stratton; director of business developement of id Software regarding QuakeCon 2004 to find about the plans for it. Here's a slice:
"HomeLAN - Why was the decision made to not have a paid Return to Castle Wolfenstein tournament at QuakeCon this year?
Marty Stratton - We wanted DOOM 3 to be the featured tournament and the Q3A 1v1 is simply a tradition. The Q3A CTF tournament was a favorite last year as well, so we decided to bring that back again this year. We also had to wait to make the call on DOOM 3 as the featured tournament until we knew that it would be out, and that meant that we couldn't get the RTCW online qualifier rounds completed in time to give the teams proper travel notice. We'll definitely look at bringing RTCW and/or Wolfenstein: Enemy Territory back next year, but are obviously very excited to be able to have the first ever DOOM 3 competitve tournament at QuakeCon."
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News for Fri, 06 Aug 2004 23:49:34 +0000
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And even more reviews of DOOM 3 come tumbling down the pipe:
Gamepro - 5.0/5.0
Eurogamer - 9/10
1UP - 100/100
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News for Fri, 06 Aug 2004 21:22:44 +0000
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Over at The Inquirer, they have a report up regarding that the NV43, nVIDIA's next graphics chip(supporting an 110 nanometer process and Shader Model 3.0 mainly as it's new featurettes), is to be used at QuakeCon 2004. Here's a snippet from it:
"Quakecon starts on the 12th of August and lasts until the 15th so that is the time you will see the official info about it. It's Geforce 6x00 technology but we are not sure about x for the unknown number, yet. ¿"
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News for Fri, 06 Aug 2004 09:39:40 +0000
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IGN have finally pulled together and published a DOOM 3 review, rating it a score of 8.9. Here's a taste from it:
"The environment in which the game takes place is really the high point here, but it's a very, very high point. Not only is the technology that renders everything in the game amazing, even on low settings, but the actual art is beyond good. The design and art team kicked ass over every part of this game, even managing to throw in an ode to the old box art in an unlikely place."
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News for Fri, 06 Aug 2004 04:57:07 +0000
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Thanks DOOM_Maniac for pointing this out to me. Over on doomed3 they've got a short peice up on the co-op mod that has been making it's rounds around the community lately. It seems to have effects on your CD-key, i.e. it being stolen. All the modification actually seemed to do was crash the host when anyone tried to connect to it and cause several people to report that their CD-keys were in use when trying to play online. You have been warned.
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News for Fri, 06 Aug 2004 04:36:06 +0000
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GRIM from over on doomed3 has just managed to totally help us out with some bandwidth trouble we've been having, things are just too busy man! Anyway Kudos to him and make sure to go and check out his site, if you don't he'll beat me!
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News for Thu, 05 Aug 2004 21:41:08 +0000
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PCGamesSource have a DOOM 3 review up of the final game, scoring it 93%.
"Doom 3 is essentially a remake of the original games. So it doesn't take place after the events of either Doom or Doom 2. The story takes place in the year 2145. Most of Earth's natural resources have now been used up so we need to start looking to colonize another planet. Obviously the first choice of a new planet is Mars. A former military organization called Union Aerospace Corporation has many outposts on Mars consisting of scientists, corporate individuals, and plenty of marines. Their goal is to develop machinery that can instantly turn the vast deserts of Mars into water, air, and green grass providing people with a new place that they can call home. The research is going along perfectly and most of the machinery has been developed and is being tested. However, some other experiments are going on behind the scenes."
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News for Thu, 05 Aug 2004 10:00:32 +0000
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G4techTV have an article up regarding DOOM 3 and if it's really spreading a message of hate or not...here's a slice from it:
"But the hate-mongers over at id Software aren¿t through--now they¿ve released a third installment in the Doom series. Billed as a re-imagining of the first game, Doom 3 casts the demons in an even worse light. Instead of being flat, pixilated avatars, these new demons are full 3D, highly detailed, and highly distorted views of your average, friendly creature from the underworld. For example, demons are depicted as shooting fireballs at the player character whereas it¿s well known that the noble hell-spawn uses such fireballs solely for sending mating signals. Furthermore, the game shows numerous denizens of the underworld leaping from the shadows aggressively as though they¿re unprovoked. Excuse me, but did the demons bust into the human¿s dimension first? I think not!" It's a very good and in-depth read IMO.
EDIT: It appears that I have miss read the article - it's a bad joke. D'oh!
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News for Thu, 05 Aug 2004 05:44:58 +0000
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MP3.com had an interview with Chris Vrenna of id Software.
"M: Do you find that working on a game is different from working on a film or a piece of music that's meant to be the focus of attention?
CV: There are all these rules, and it's a team effort. I find the teamwork fun, whether you're producing a record for somebody or doing something for a movie or for a game. There are developers and producers, and you are hired by them."
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