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News for Sat, 16 Aug 2003 18:04:14 +0000
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Gamespy manged to have a talk with Tim Willits and Todd Hollenshead here's a slice:
"GameSpy: So, I'm guessing you've been playtesting a lot in the office?
Todd Hollenshead: Yeah, we have been. That's one way you can always make sure that something's fun -- if people are waiting in line at the office to playtest, then you know you've got something that is going in the right direction.
Tim Willits: It's also nice to come here [to QuakeCon], to bring multiplayer to QuakeCon to our fans. This is the world premiere of multiplayer for DOOM 3, so it gives everyone here a good chance to see it, but it also gives us a great opportunity to have 4000 people beta test our deathmatch and get some feedback from it." Also talked to Rick Johnson of Raven about Quake IV.
"GameSpy: So in that year-plus, how has the team been adjusting to working with the new DOOM technology?
Rick Johnson: Probably the most difficult hurdles have been for the art side of the creation, because the engine requires us to create high-poly models for every single texture that goes into the game. That just adds another level of stuff we have to do to get the game out." On the topic of interviews, DOOM 3 Portal has an exclusive interview from QuakeCon, our man Spineless-mush managed to spot John Carmack in the loo and have a chat (or may be he's just lost his mind and dreaming it) well whatever it actually is, interview or a twisted non-reality, we'll have it up in the next few hours. Make sure to check back.
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Even older items.
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